// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/CommandBuffer.h" #include "dawn_native/CommandEncoder.h" #include "dawn_native/Texture.h" namespace dawn_native { CommandBufferBase::CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder) : ObjectBase(device), mResourceUsages(encoder->AcquireResourceUsages()) { } CommandBufferBase::CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag) : ObjectBase(device, tag) { } // static CommandBufferBase* CommandBufferBase::MakeError(DeviceBase* device) { return new CommandBufferBase(device, ObjectBase::kError); } const CommandBufferResourceUsage& CommandBufferBase::GetResourceUsages() const { return mResourceUsages; } bool IsCompleteSubresourceCopiedTo(const TextureBase* texture, const Extent3D copySize, const uint32_t mipLevel) { Extent3D extent = texture->GetMipLevelSize(mipLevel); if (extent.depth == copySize.depth && extent.width == copySize.width && extent.height == copySize.height) { return true; } return false; } } // namespace dawn_native