#include using namespace metal; constant int slen = 4; constant uint ulen = 4u; struct tint_array_wrapper { float arr[4]; }; fragment void tint_symbol() { tint_array_wrapper signed_literal = {}; tint_array_wrapper unsigned_literal = {}; tint_array_wrapper signed_constant = {}; tint_array_wrapper unsigned_constant = {}; signed_literal = unsigned_constant; signed_constant = unsigned_literal; return; }