#version 310 es struct ComputeInputs { uvec3 local_invocation_id; uint local_invocation_index; uvec3 global_invocation_id; uvec3 workgroup_id; uvec3 num_workgroups; }; void tint_symbol(ComputeInputs inputs) { uint foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { ComputeInputs tint_symbol_1 = ComputeInputs(gl_LocalInvocationID, gl_LocalInvocationIndex, gl_GlobalInvocationID, gl_WorkGroupID, gl_NumWorkGroups); tint_symbol(tint_symbol_1); return; }