struct FragmentInputs { @location(0) @interpolate(flat) loc0 : i32; @location(1) @interpolate(flat) loc1 : u32; @location(2) loc2 : f32; @location(3) loc3 : vec4; }; @stage(fragment) fn main(inputs : FragmentInputs) { let i : i32 = inputs.loc0; let u : u32 = inputs.loc1; let f : f32 = inputs.loc2; let v : vec4 = inputs.loc3; }