// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "utils/BackendBinding.h" #include "common/Assert.h" #include "dawn_native/D3D12Backend.h" #include "GLFW/glfw3.h" #define GLFW_EXPOSE_NATIVE_WIN32 #include "GLFW/glfw3native.h" #include namespace utils { class D3D12Binding : public BackendBinding { public: void SetupGLFWWindowHints() override { glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); } dawnDevice CreateDevice() override { // Make an instance and find a D3D12 adapter mInstance = std::make_unique(); mInstance->DiscoverDefaultAdapters(); std::vector adapters = mInstance->GetAdapters(); for (dawn_native::Adapter adapter : adapters) { if (adapter.GetBackendType() == dawn_native::BackendType::D3D12) { mBackendDevice = adapter.CreateDevice(); return mBackendDevice; } } UNREACHABLE(); } uint64_t GetSwapChainImplementation() override { if (mSwapchainImpl.userData == nullptr) { HWND win32Window = glfwGetWin32Window(mWindow); mSwapchainImpl = dawn_native::d3d12::CreateNativeSwapChainImpl(mBackendDevice, win32Window); } return reinterpret_cast(&mSwapchainImpl); } dawnTextureFormat GetPreferredSwapChainTextureFormat() override { ASSERT(mSwapchainImpl.userData != nullptr); return dawn_native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl); } private: std::unique_ptr mInstance; dawnDevice mBackendDevice = nullptr; dawnSwapChainImplementation mSwapchainImpl = {}; }; BackendBinding* CreateD3D12Binding() { return new D3D12Binding; } } // namespace utils