var x_GLF_color : vec4; fn main_1() { var a : i32; var b : i32; a = 6; b = 5; let x_6 : i32 = a; let x_7 : i32 = b; if (((x_6 ^ x_7) != 3)) { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }