var x_GLF_color : vec4; fn main_1() { var i : i32; i = 5; loop { let x_5 : i32 = i; if ((x_5 >= 0)) { } else { break; } let x_6 : i32 = i; i = (x_6 - 3); let x_8 : i32 = i; i = (x_8 + 1); } let x_10 : i32 = i; if ((x_10 == -1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }