struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var arr : array; var a : i32; var x_69 : bool; var x_79 : bool; var x_70_phi : bool; var x_80_phi : bool; let x_34 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_38 : f32 = x_6.x_GLF_uniform_float_values[2].el; arr = array(x_34, x_36, x_38); a = 0; loop { let x_44 : i32 = a; let x_46 : i32 = x_9.x_GLF_uniform_int_values[1].el; if ((x_44 <= x_46)) { } else { break; } let x_49 : i32 = a; a = (x_49 + 1); let x_52 : f32 = x_6.x_GLF_uniform_float_values[0].el; arr[x_49] = x_52; } let x_55 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_57 : f32 = arr[x_55]; let x_59 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_60 : bool = (x_57 == x_59); x_70_phi = x_60; if (x_60) { let x_64 : i32 = x_9.x_GLF_uniform_int_values[2].el; let x_66 : f32 = arr[x_64]; let x_68 : f32 = x_6.x_GLF_uniform_float_values[0].el; x_69 = (x_66 == x_68); x_70_phi = x_69; } let x_70 : bool = x_70_phi; x_80_phi = x_70; if (x_70) { let x_74 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_76 : f32 = arr[x_74]; let x_78 : f32 = x_6.x_GLF_uniform_float_values[2].el; x_79 = (x_76 == x_78); x_80_phi = x_79; } let x_80 : bool = x_80_phi; if (x_80) { let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_87 : f32 = arr[x_85]; let x_89 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_91 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_93 : f32 = x_6.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_87, x_89, x_91, x_93); } else { let x_96 : f32 = x_6.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_96, x_96, x_96, x_96); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }