struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var color : vec4; let x_29 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_31 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el; color = vec4(x_29, x_31, x_33, x_35); let x_38 : i32 = x_8.x_GLF_uniform_int_values[1].el; switch(((1 | x_38) ^ 1)) { case 0: { let x_44 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_46 : f32 = x_6.x_GLF_uniform_float_values[1].el; color[x_44] = x_46; } default: { } } let x_48 : vec4 = color; x_GLF_color = x_48; return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }