var x_GLF_color : vec4; fn func_() -> vec3 { var v : vec2; var i : i32; var k : i32; v = vec2(1.0, 1.0); i = 0; k = 0; loop { let x_79 : i32 = k; if ((x_79 < 2)) { } else { break; } let x_83 : f32 = v.y; if (((x_83 + 1.0) > 4.0)) { break; } v.y = 1.0; let x_89 : i32 = i; i = (x_89 + 1); continuing { let x_91 : i32 = k; k = (x_91 + 1); } } let x_93 : i32 = i; if ((x_93 < 10)) { return vec3(1.0, 0.0, 0.0); } else { return vec3(0.0, 0.0, 1.0); } } fn main_1() { var j : i32; var data : array, 2u>; var j_1 : i32; j = 0; loop { let x_46 : i32 = j; if ((x_46 < 1)) { } else { break; } let x_49 : i32 = j; let x_50 : vec3 = func_(); data[x_49] = x_50; continuing { let x_52 : i32 = j; j = (x_52 + 1); } } j_1 = 0; loop { let x_58 : i32 = j_1; if ((x_58 < 1)) { } else { break; } let x_61 : i32 = j_1; let x_64 : vec3 = func_(); data[((4 * x_61) + 1)] = x_64; continuing { let x_66 : i32 = j_1; j_1 = (x_66 + 1); } } let x_69 : vec3 = data[0]; x_GLF_color = vec4(x_69.x, x_69.y, x_69.z, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }