struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var sums : array; var a : i32; var b : i32; var c : i32; var d : i32; var e : i32; var f : i32; var g : i32; var h : i32; var i : i32; var j : i32; var x_215 : bool; var x_216_phi : bool; let x_20 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_110 : f32 = x_8.x_GLF_uniform_float_values[0].el; sums[x_20] = x_110; let x_22 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_114 : f32 = x_8.x_GLF_uniform_float_values[0].el; sums[x_22] = x_114; let x_23 : i32 = x_6.x_GLF_uniform_int_values[1].el; a = x_23; loop { let x_24 : i32 = a; let x_25 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_24 < x_25)) { } else { break; } let x_26 : i32 = x_6.x_GLF_uniform_int_values[5].el; b = x_26; loop { let x_27 : i32 = b; let x_28 : i32 = x_6.x_GLF_uniform_int_values[3].el; if ((x_27 < x_28)) { } else { break; } let x_29 : i32 = x_6.x_GLF_uniform_int_values[6].el; c = x_29; loop { let x_30 : i32 = c; let x_31 : i32 = x_6.x_GLF_uniform_int_values[4].el; if ((x_30 <= x_31)) { } else { break; } let x_32 : i32 = x_6.x_GLF_uniform_int_values[1].el; d = x_32; loop { let x_33 : i32 = d; let x_34 : i32 = x_6.x_GLF_uniform_int_values[6].el; if ((x_33 < x_34)) { } else { break; } let x_35 : i32 = x_6.x_GLF_uniform_int_values[0].el; e = x_35; loop { let x_36 : i32 = e; let x_37 : i32 = x_6.x_GLF_uniform_int_values[4].el; if ((x_36 <= x_37)) { } else { break; } let x_38 : i32 = x_6.x_GLF_uniform_int_values[1].el; f = x_38; loop { let x_39 : i32 = f; let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_39 < x_40)) { } else { break; } let x_41 : i32 = x_6.x_GLF_uniform_int_values[1].el; g = x_41; loop { let x_42 : i32 = g; let x_43 : i32 = x_6.x_GLF_uniform_int_values[6].el; if ((x_42 < x_43)) { } else { break; } let x_44 : i32 = x_6.x_GLF_uniform_int_values[1].el; h = x_44; loop { let x_45 : i32 = h; let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_45 < x_46)) { } else { break; } let x_47 : i32 = x_6.x_GLF_uniform_int_values[1].el; i = x_47; loop { let x_48 : i32 = i; let x_49 : i32 = x_6.x_GLF_uniform_int_values[4].el; if ((x_48 < x_49)) { } else { break; } let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el; j = x_50; loop { let x_51 : i32 = j; let x_52 : i32 = x_6.x_GLF_uniform_int_values[1].el; if ((x_51 > x_52)) { } else { break; } let x_53 : i32 = a; let x_197 : f32 = x_8.x_GLF_uniform_float_values[2].el; let x_199 : f32 = sums[x_53]; sums[x_53] = (x_199 + x_197); continuing { let x_54 : i32 = j; j = (x_54 - 1); } } continuing { let x_56 : i32 = i; i = (x_56 + 1); } } continuing { let x_58 : i32 = h; h = (x_58 + 1); } } continuing { let x_60 : i32 = g; g = (x_60 + 1); } } continuing { let x_62 : i32 = f; f = (x_62 + 1); } } continuing { let x_64 : i32 = e; e = (x_64 + 1); } } continuing { let x_66 : i32 = d; d = (x_66 + 1); } } continuing { let x_68 : i32 = c; c = (x_68 + 1); } } continuing { let x_70 : i32 = b; b = (x_70 + 1); } } continuing { let x_72 : i32 = a; a = (x_72 + 1); } } let x_74 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_204 : f32 = sums[x_74]; let x_206 : f32 = x_8.x_GLF_uniform_float_values[1].el; let x_207 : bool = (x_204 == x_206); x_216_phi = x_207; if (x_207) { let x_75 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_212 : f32 = sums[x_75]; let x_214 : f32 = x_8.x_GLF_uniform_float_values[1].el; x_215 = (x_212 == x_214); x_216_phi = x_215; } let x_216 : bool = x_216_phi; if (x_216) { let x_76 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_77 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_78 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_79 : i32 = x_6.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(f32(x_76), f32(x_77), f32(x_78), f32(x_79)); } else { let x_80 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_230 : f32 = f32(x_80); x_GLF_color = vec4(x_230, x_230, x_230, x_230); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }