struct buf1 { v1 : vec2, } struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(1) var x_5 : buf1; var x_GLF_color : vec4; @group(0) @binding(0) var x_7 : buf0; fn main_1() { let x_29 : f32 = x_5.v1.x; let x_31 : f32 = x_5.v1.y; if ((x_29 < x_31)) { let x_37 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_40 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_43 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_46 : i32 = x_7.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_37), f32(x_40), f32(x_43), f32(x_46)); let x_50 : f32 = x_5.v1.x; let x_52 : f32 = x_5.v1.y; if ((x_50 > x_52)) { let x_57 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_58 : f32 = f32(x_57); x_GLF_color = vec4(x_58, x_58, x_58, x_58); } return; } else { let x_61 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_62 : f32 = f32(x_61); x_GLF_color = vec4(x_62, x_62, x_62, x_62); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }