struct S { numbers : array, } struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct buf2 { zeroVec : vec2, } struct buf3 { oneVec : vec2, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_7 : buf1; @group(0) @binding(2) var x_9 : buf2; @group(0) @binding(3) var x_12 : buf3; @group(0) @binding(0) var x_15 : buf0; var x_GLF_color : vec4; fn main_1() { var obj : S; var a : f32; var x_49 : vec2; var b : f32; let x_51 : f32 = x_7.x_GLF_uniform_float_values[3].el; let x_53 : f32 = x_7.x_GLF_uniform_float_values[2].el; let x_55 : f32 = x_7.x_GLF_uniform_float_values[4].el; obj = S(array(x_51, x_53, x_55)); let x_59 : f32 = x_9.zeroVec.x; let x_62 : f32 = x_7.x_GLF_uniform_float_values[0].el; obj.numbers[i32(x_59)] = x_62; let x_65 : f32 = x_9.zeroVec.x; let x_67 : f32 = x_7.x_GLF_uniform_float_values[0].el; if ((x_65 > x_67)) { let x_73 : vec2 = x_9.zeroVec; x_49 = x_73; } else { let x_75 : vec2 = x_12.oneVec; x_49 = x_75; } let x_77 : f32 = x_49.y; a = x_77; let x_79 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_80 : f32 = a; let x_82 : i32 = x_15.x_GLF_uniform_int_values[0].el; let x_84 : f32 = obj.numbers[x_82]; b = mix(x_79, x_80, x_84); let x_86 : f32 = b; let x_88 : f32 = x_7.x_GLF_uniform_float_values[2].el; let x_91 : f32 = x_7.x_GLF_uniform_float_values[1].el; if ((distance(x_86, x_88) < x_91)) { let x_97 : i32 = x_15.x_GLF_uniform_int_values[0].el; let x_100 : i32 = x_15.x_GLF_uniform_int_values[1].el; let x_103 : i32 = x_15.x_GLF_uniform_int_values[1].el; let x_106 : i32 = x_15.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_97), f32(x_100), f32(x_103), f32(x_106)); } else { let x_110 : i32 = x_15.x_GLF_uniform_int_values[1].el; let x_111 : f32 = f32(x_110); x_GLF_color = vec4(x_111, x_111, x_111, x_111); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }