var x_GLF_color : vec4; fn main_1() { var a : vec2; var b : vec2; a = vec2(1.0, 1.0); let x_25 : f32 = a.x; a.x = (x_25 + 0.5); let x_28 : vec2 = a; b = fract(x_28); let x_31 : f32 = b.x; if ((x_31 == 0.5)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }