struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var k : i32; var GLF_dead0j : i32; var donor_replacementGLF_dead0stack : array; var donor_replacementGLF_dead0top : i32; var x_54 : i32; var matrix_b : vec4; var b : i32; k = 0; loop { let x_12 : i32 = k; if ((x_12 < 4)) { } else { break; } let x_62 : f32 = x_6.injectionSwitch.y; if ((0.0 > x_62)) { GLF_dead0j = 1; loop { let x_13 : i32 = donor_replacementGLF_dead0stack[0]; if ((1 <= x_13)) { } else { break; } } let x_14 : i32 = donor_replacementGLF_dead0top; let x_15 : i32 = donor_replacementGLF_dead0top; if (((x_14 >= 0) & (x_15 < 9))) { let x_16 : i32 = donor_replacementGLF_dead0top; let x_17 : i32 = (x_16 + 1); donor_replacementGLF_dead0top = x_17; x_54 = x_17; } else { x_54 = 0; } let x_18 : i32 = x_54; donor_replacementGLF_dead0stack[x_18] = 1; } matrix_b = vec4(0.0, 0.0, 0.0, 0.0); b = 3; loop { let x_19 : i32 = b; if ((x_19 >= 0)) { } else { break; } let x_20 : i32 = b; let x_21 : i32 = b; let x_87 : f32 = matrix_b[x_21]; matrix_b[x_20] = (x_87 - 1.0); continuing { let x_22 : i32 = b; b = (x_22 - 1); } } continuing { let x_24 : i32 = k; k = (x_24 + 1); } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }