struct buf0 { injectionSwitch : vec2, } var x_GLF_color : vec4; var gl_FragCoord : vec4; @group(0) @binding(0) var x_8 : buf0; fn main_1() { var odd_index : i32; var even_index : i32; var j : i32; var ll : i32; var x_59 : bool; var x_60_phi : bool; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); let x_53 : f32 = gl_FragCoord.x; let x_54 : bool = (x_53 < 128.0); x_60_phi = x_54; if (x_54) { let x_58 : f32 = gl_FragCoord.y; x_59 = (x_58 < 128.0); x_60_phi = x_59; } let x_60 : bool = x_60_phi; if (x_60) { return; } odd_index = 0; loop { let x_11 : i32 = odd_index; if ((x_11 <= 1)) { } else { break; } let x_70 : f32 = x_GLF_color.x; x_GLF_color.x = (x_70 + 0.25); let x_12 : i32 = odd_index; odd_index = (x_12 + 1); } even_index = 1; loop { let x_14 : i32 = even_index; if ((x_14 >= 0)) { } else { break; } let x_80 : f32 = x_GLF_color.x; x_GLF_color.x = (x_80 + 0.25); let x_84 : f32 = x_8.injectionSwitch.x; let x_86 : f32 = x_8.injectionSwitch.y; if ((x_84 > x_86)) { continue; } let x_15 : i32 = even_index; if ((x_15 >= 1)) { discard; } j = 1; loop { if (true) { } else { break; } let x_16 : i32 = ll; if ((x_16 >= 3)) { break; } let x_17 : i32 = ll; ll = (x_17 + 1); let x_19 : i32 = j; if ((bitcast(x_19) < 1u)) { continue; } let x_106 : f32 = x_8.injectionSwitch.x; let x_108 : f32 = x_8.injectionSwitch.y; if ((x_106 > x_108)) { break; } continuing { let x_20 : i32 = j; j = (x_20 + 1); } } let x_113 : f32 = x_8.injectionSwitch.x; let x_115 : f32 = x_8.injectionSwitch.y; if ((x_113 > x_115)) { x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); } let x_22 : i32 = even_index; even_index = (x_22 - 1); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }