var x_GLF_color : vec4; var gl_FragCoord : vec4; fn main_1() { var x_30 : f32; var foo : u32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); let x_32 : f32 = gl_FragCoord.x; if ((x_32 > -1.0)) { let x_38 : f32 = x_GLF_color.x; x_30 = x_38; } else { let x_6 : u32 = foo; let x_7 : u32 = (x_6 - bitcast(1)); foo = x_7; x_30 = f32((178493u + x_7)); } let x_40 : f32 = x_30; x_GLF_color.x = x_40; return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }