SKIP: FAILED static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { int m = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); const float x_30 = asfloat(x_5[0].x); const float x_32 = asfloat(x_5[0].y); if ((x_30 > x_32)) { while (true) { { if (false) { } else { break; } } } m = 1; while (true) { if (true) { } else { break; } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } DXC validation failure: warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. error: validation errors shader.hlsl:45: error: Loop must have break. Validation failed.