SKIP: FAILED cbuffer cbuffer_constants : register(b0, space1) { uint4 constants[1]; }; RWByteAddressBuffer result : register(u1, space1); struct S { uint data[3]; }; static S s = (S)0; [numthreads(1, 1, 1)] void main() { s.data[constants[0].x] = 0u; return; } C:\src\tint\test\Shader@0x0000015D0E1BAC50(15,3-24): error X3500: array reference cannot be used as an l-value; not natively addressable