// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include "DawnSPIRVCrossFuzzer.h" namespace { int FuzzTask(const std::vector& input) { // Values come from ShaderModuleD3D12.cpp spirv_cross::CompilerGLSL::Options options_glsl; // Force all uninitialized variables to be 0, otherwise they will fail to compile // by FXC. options_glsl.force_zero_initialized_variables = true; spirv_cross::CompilerHLSL::Options options_hlsl; options_hlsl.shader_model = 51; options_hlsl.point_coord_compat = true; options_hlsl.point_size_compat = true; options_hlsl.nonwritable_uav_texture_as_srv = true; spirv_cross::CompilerHLSL compiler(input); compiler.set_common_options(options_glsl); compiler.set_hlsl_options(options_hlsl); compiler.compile(); return 0; } } // namespace extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) { return 0; } extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { return DawnSPIRVCrossFuzzer::Run(data, size, FuzzTask); }