enable f16; fn cos_0a89f7() { var res : vec4 = cos(vec4(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_0a89f7(); return vec4(); } @fragment fn fragment_main() { cos_0a89f7(); } @compute @workgroup_size(1) fn compute_main() { cos_0a89f7(); }