fn inverseSqrt_84407e() { var res : f32 = inverseSqrt(1.0f); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { inverseSqrt_84407e(); return vec4<f32>(); } @fragment fn fragment_main() { inverseSqrt_84407e(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_84407e(); }