@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_1a4e1b() { var res : f32 = textureSample(arg_0, arg_1, vec2(), 1u); } @fragment fn fragment_main() { textureSample_1a4e1b(); }