#include using namespace metal; void textureSample_ea7030(depthcube tint_symbol, sampler tint_symbol_1) { float res = tint_symbol.sample(tint_symbol_1, float3(0.0f)); } fragment void fragment_main(depthcube tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSample_ea7030(tint_symbol_2, tint_symbol_3); return; }