@group(1) @binding(0) var arg_0 : texture_2d<i32>; fn textureNumLevels_23f750() { var res : i32 = textureNumLevels(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureNumLevels_23f750(); return vec4<f32>(); } @fragment fn fragment_main() { textureNumLevels_23f750(); } @compute @workgroup_size(1) fn compute_main() { textureNumLevels_23f750(); }