struct tint_symbol_1 { uint VertexIndex : SV_VertexID; }; struct tint_symbol_2 { float4 value : SV_Position; }; struct tint_array_wrapper { float2 arr[3]; }; tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { const uint VertexIndex = tint_symbol.VertexIndex; tint_array_wrapper pos = {{float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}}; const tint_symbol_2 tint_symbol_4 = {float4(pos.arr[VertexIndex], 0.0f, 1.0f)}; return tint_symbol_4; } struct tint_symbol_3 { float4 value : SV_Target0; }; tint_symbol_3 frag_main() { const tint_symbol_3 tint_symbol_5 = {float4(1.0f, 0.0f, 0.0f, 1.0f)}; return tint_symbol_5; }