fn transpose_c1b600() { var res : mat4x4<f32> = transpose(mat4x4<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : mat4x4<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { transpose_c1b600(); return vec4<f32>(); } @fragment fn fragment_main() { transpose_c1b600(); } @compute @workgroup_size(1) fn compute_main() { transpose_c1b600(); }