fn round_184d5a() { const arg_0 = vec4(3.5); var res = round(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { round_184d5a(); return vec4<f32>(); } @fragment fn fragment_main() { round_184d5a(); } @compute @workgroup_size(1) fn compute_main() { round_184d5a(); }