fn round_9edc38() { var arg_0 = 1.0; var res : f32 = round(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { round_9edc38(); return vec4(); } @stage(fragment) fn fragment_main() { round_9edc38(); } @stage(compute) @workgroup_size(1) fn compute_main() { round_9edc38(); }