fn insertBits_428b0b() { var res : vec3 = insertBits(vec3(1), vec3(1), 1u, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_428b0b(); return vec4(); } @fragment fn fragment_main() { insertBits_428b0b(); } @compute @workgroup_size(1) fn compute_main() { insertBits_428b0b(); }