enable f16; fn asin_3cfbd4() { var arg_0 = vec4(f16()); var res : vec4 = asin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { asin_3cfbd4(); return vec4(); } @fragment fn fragment_main() { asin_3cfbd4(); } @compute @workgroup_size(1) fn compute_main() { asin_3cfbd4(); }