#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void transpose_ed4bdc() { float2x3 res = transpose(float3x2()); } float4 vertex_main_inner() { transpose_ed4bdc(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { transpose_ed4bdc(); return; } kernel void compute_main() { transpose_ed4bdc(); return; }