// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_AST_FLOAT_LITERAL_H_ #define SRC_AST_FLOAT_LITERAL_H_ #include #include "src/ast/literal.h" namespace tint { namespace ast { /// A float literal class FloatLiteral : public Castable { public: /// Constructor /// @param program_id the identifier of the program that owns this node /// @param source the input source /// @param value the float literals value FloatLiteral(ProgramID program_id, const Source& source, float value); ~FloatLiteral() override; /// @returns the float literal value float value() const { return value_; } /// @returns the name for this literal. This name is unique to this value. std::string name() const override; /// @param sem the semantic info for the program /// @returns the literal as a string std::string to_str(const sem::Info& sem) const override; /// Clones this node and all transitive child nodes using the `CloneContext` /// `ctx`. /// @param ctx the clone context /// @return the newly cloned node FloatLiteral* Clone(CloneContext* ctx) const override; private: float const value_; }; } // namespace ast } // namespace tint #endif // SRC_AST_FLOAT_LITERAL_H_