fn min_c70bb7() { var res : vec3<u32> = min(vec3<u32>(), vec3<u32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { min_c70bb7(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { min_c70bb7(); } [[stage(compute)]] fn compute_main() { min_c70bb7(); }