// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/dawn_node/binding/GPU.h" #include "src/dawn_node/binding/GPUAdapter.h" namespace wgpu { namespace binding { //////////////////////////////////////////////////////////////////////////////// // wgpu::bindings::GPU //////////////////////////////////////////////////////////////////////////////// GPU::GPU() { // TODO: Disable in 'release' instance_.EnableBackendValidation(true); instance_.SetBackendValidationLevel(dawn_native::BackendValidationLevel::Full); instance_.DiscoverDefaultAdapters(); } interop::Promise>> GPU::requestAdapter( Napi::Env env, std::optional options) { auto promise = interop::Promise>>(env); if (options.has_value() && options->forceFallbackAdapter) { // Software adapters are not currently supported. promise.Resolve({}); return promise; } auto adapters = instance_.GetAdapters(); if (adapters.empty()) { promise.Resolve({}); return promise; } auto adapter = GPUAdapter::Create(env, adapters[0]); promise.Resolve(std::optional>(adapter)); return promise; } }} // namespace wgpu::binding