fn asin_c0c272() { var res : f32 = asin(0.47942555f); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { asin_c0c272(); return vec4<f32>(); } @fragment fn fragment_main() { asin_c0c272(); } @compute @workgroup_size(1) fn compute_main() { asin_c0c272(); }