enable f16; fn ceil_4bca2a() { var res : vec4<f16> = ceil(vec4<f16>(1.5h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ceil_4bca2a(); return vec4<f32>(); } @fragment fn fragment_main() { ceil_4bca2a(); } @compute @workgroup_size(1) fn compute_main() { ceil_4bca2a(); }