@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32uint, write>; fn textureStore_83bcc1() { textureStore(arg_0, 1i, vec4<u32>(1u)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_83bcc1(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_83bcc1(); } @compute @workgroup_size(1) fn compute_main() { textureStore_83bcc1(); }