fn radians_61687a() { var arg_0 = vec2<f32>(1.0f); var res : vec2<f32> = radians(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { radians_61687a(); return vec4<f32>(); } @fragment fn fragment_main() { radians_61687a(); } @compute @workgroup_size(1) fn compute_main() { radians_61687a(); }