fn select_2c96d4() { const arg_0 = vec3(1.0); const arg_1 = vec3(1.0); var arg_2 = vec3<bool>(true); var res = select(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { select_2c96d4(); return vec4<f32>(); } @fragment fn fragment_main() { select_2c96d4(); } @compute @workgroup_size(1) fn compute_main() { select_2c96d4(); }