#include using namespace metal; struct Result { /* 0x0000 */ float values[1]; }; constant uint width = 128u; void tint_symbol_inner(uint3 GlobalInvocationId, device Result* const tint_symbol_1, depth2d tint_symbol_2) { (*(tint_symbol_1)).values[((GlobalInvocationId[1] * width) + GlobalInvocationId[0])] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId[0]), int(GlobalInvocationId[1]))), 0); } kernel void tint_symbol(device Result* tint_symbol_3 [[buffer(0)]], depth2d tint_symbol_4 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]]) { tint_symbol_inner(GlobalInvocationId, tint_symbol_3, tint_symbol_4); return; }