#version 310 es precision mediump float; shared uint arg_0; void atomicAnd_34edd3() { uint res = atomicAnd(arg_0, 1u); } struct tint_symbol_1 { uint local_invocation_index; }; void compute_main_inner(uint local_invocation_index) { { atomicExchange(arg_0, 0u); } memoryBarrierShared(); atomicAnd_34edd3(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main(tint_symbol_1 tint_symbol) { compute_main_inner(tint_symbol.local_invocation_index); return; } void main() { tint_symbol_1 inputs; inputs.local_invocation_index = uint(gl_LocalInvocationIndex); compute_main(inputs); }