// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ #define DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ #include "dawn_native/PassResourceUsage.h" #include "dawn_native/dawn_platform.h" #include namespace dawn_native { class BufferBase; class QuerySetBase; class TextureBase; using QueryAvailabilityMap = std::map>; // Helper class to encapsulate the logic of tracking per-resource usage during the // validation of command buffer passes. It is used both to know if there are validation // errors, and to get a list of resources used per pass for backends that need the // information. class PassResourceUsageTracker { public: PassResourceUsageTracker(PassType passType); void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage); void TextureViewUsedAs(TextureViewBase* texture, wgpu::TextureUsage usage); void AddTextureUsage(TextureBase* texture, const PassTextureUsage& textureUsage); void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex); const QueryAvailabilityMap& GetQueryAvailabilityMap() const; // Returns the per-pass usage for use by backends for APIs with explicit barriers. PassResourceUsage AcquireResourceUsage(); private: PassType mPassType; std::map mBufferUsages; std::map mTextureUsages; // Dedicated to track the availability of the queries used on render pass. The same query // cannot be written twice in same render pass, so each render pass also need to have its // own query availability map for validation. QueryAvailabilityMap mQueryAvailabilities; }; } // namespace dawn_native #endif // DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_