// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "common/Assert.h" #include "common/Constants.h" #include "common/Math.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/WGPUHelpers.h" #include constexpr static unsigned int kRTSize = 64; constexpr wgpu::TextureFormat kDefaultFormat = wgpu::TextureFormat::RGBA8Unorm; constexpr uint32_t kBytesPerTexel = 4; namespace { wgpu::Texture Create2DTexture(wgpu::Device device, uint32_t width, uint32_t height, uint32_t arrayLayerCount, uint32_t mipLevelCount, wgpu::TextureUsage usage) { wgpu::TextureDescriptor descriptor; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = width; descriptor.size.height = height; descriptor.size.depthOrArrayLayers = arrayLayerCount; descriptor.sampleCount = 1; descriptor.format = kDefaultFormat; descriptor.mipLevelCount = mipLevelCount; descriptor.usage = usage; return device.CreateTexture(&descriptor); } wgpu::Texture Create3DTexture(wgpu::Device device, wgpu::Extent3D size, uint32_t mipLevelCount, wgpu::TextureUsage usage) { wgpu::TextureDescriptor descriptor; descriptor.dimension = wgpu::TextureDimension::e3D; descriptor.size = size; descriptor.sampleCount = 1; descriptor.format = kDefaultFormat; descriptor.mipLevelCount = mipLevelCount; descriptor.usage = usage; return device.CreateTexture(&descriptor); } wgpu::ShaderModule CreateDefaultVertexShaderModule(wgpu::Device device) { return utils::CreateShaderModule(device, R"( struct VertexOut { [[location(0)]] texCoord : vec2; [[builtin(position)]] position : vec4; }; [[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> VertexOut { var output : VertexOut; var pos = array, 6>( vec2(-2., -2.), vec2(-2., 2.), vec2( 2., -2.), vec2(-2., 2.), vec2( 2., -2.), vec2( 2., 2.)); var texCoord = array, 6>( vec2(0., 0.), vec2(0., 1.), vec2(1., 0.), vec2(0., 1.), vec2(1., 0.), vec2(1., 1.)); output.position = vec4(pos[VertexIndex], 0., 1.); output.texCoord = texCoord[VertexIndex]; return output; } )"); } } // anonymous namespace class TextureViewSamplingTest : public DawnTest { protected: // Generates an arbitrary pixel value per-layer-per-level, used for the "actual" uploaded // textures and the "expected" results. static int GenerateTestPixelValue(uint32_t layer, uint32_t level) { return static_cast(level * 10) + static_cast(layer + 1); } void SetUp() override { DawnTest::SetUp(); mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); wgpu::FilterMode kFilterMode = wgpu::FilterMode::Nearest; wgpu::AddressMode kAddressMode = wgpu::AddressMode::ClampToEdge; wgpu::SamplerDescriptor samplerDescriptor = {}; samplerDescriptor.minFilter = kFilterMode; samplerDescriptor.magFilter = kFilterMode; samplerDescriptor.mipmapFilter = kFilterMode; samplerDescriptor.addressModeU = kAddressMode; samplerDescriptor.addressModeV = kAddressMode; samplerDescriptor.addressModeW = kAddressMode; mSampler = device.CreateSampler(&samplerDescriptor); mVSModule = CreateDefaultVertexShaderModule(device); } void initTexture(uint32_t arrayLayerCount, uint32_t mipLevelCount) { ASSERT(arrayLayerCount > 0 && mipLevelCount > 0); const uint32_t textureWidthLevel0 = 1 << mipLevelCount; const uint32_t textureHeightLevel0 = 1 << mipLevelCount; constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled; mTexture = Create2DTexture(device, textureWidthLevel0, textureHeightLevel0, arrayLayerCount, mipLevelCount, kUsage); mDefaultTextureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray; mDefaultTextureViewDescriptor.format = kDefaultFormat; mDefaultTextureViewDescriptor.baseMipLevel = 0; mDefaultTextureViewDescriptor.mipLevelCount = mipLevelCount; mDefaultTextureViewDescriptor.baseArrayLayer = 0; mDefaultTextureViewDescriptor.arrayLayerCount = arrayLayerCount; // Create a texture with pixel = (0, 0, 0, level * 10 + layer + 1) at level `level` and // layer `layer`. static_assert((kTextureBytesPerRowAlignment % sizeof(RGBA8)) == 0, "Texture bytes per row alignment must be a multiple of sizeof(RGBA8)."); constexpr uint32_t kPixelsPerRowPitch = kTextureBytesPerRowAlignment / sizeof(RGBA8); ASSERT_LE(textureWidthLevel0, kPixelsPerRowPitch); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); for (uint32_t layer = 0; layer < arrayLayerCount; ++layer) { for (uint32_t level = 0; level < mipLevelCount; ++level) { const uint32_t texWidth = textureWidthLevel0 >> level; const uint32_t texHeight = textureHeightLevel0 >> level; const int pixelValue = GenerateTestPixelValue(layer, level); constexpr uint32_t kPaddedTexWidth = kPixelsPerRowPitch; std::vector data(kPaddedTexWidth * texHeight, RGBA8(0, 0, 0, pixelValue)); wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( device, data.data(), data.size() * sizeof(RGBA8), wgpu::BufferUsage::CopySrc); wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(stagingBuffer, 0, kTextureBytesPerRowAlignment); wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(mTexture, level, {0, 0, layer}); wgpu::Extent3D copySize = {texWidth, texHeight, 1}; encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size); } } wgpu::CommandBuffer copy = encoder.Finish(); queue.Submit(1, ©); } void Verify(const wgpu::TextureView& textureView, const char* fragmentShader, int expected) { wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader); utils::ComboRenderPipelineDescriptor textureDescriptor; textureDescriptor.vertex.module = mVSModule; textureDescriptor.cFragment.module = fsModule; textureDescriptor.cTargets[0].format = mRenderPass.colorFormat; wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor); wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, mSampler}, {1, textureView}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.SetBindGroup(0, bindGroup); pass.Draw(6); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); RGBA8 expectedPixel(0, 0, 0, expected); EXPECT_PIXEL_RGBA8_EQ(expectedPixel, mRenderPass.color, 0, 0); EXPECT_PIXEL_RGBA8_EQ(expectedPixel, mRenderPass.color, mRenderPass.width - 1, mRenderPass.height - 1); // TODO(jiawei.shao@intel.com): add tests for 3D textures once Dawn supports 3D textures } void Texture2DViewTest(uint32_t textureArrayLayers, uint32_t textureMipLevels, uint32_t textureViewBaseLayer, uint32_t textureViewBaseMipLevel) { // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES. DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); ASSERT(textureViewBaseLayer < textureArrayLayers); ASSERT(textureViewBaseMipLevel < textureMipLevels); initTexture(textureArrayLayers, textureMipLevels); wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor; descriptor.dimension = wgpu::TextureViewDimension::e2D; descriptor.baseArrayLayer = textureViewBaseLayer; descriptor.arrayLayerCount = 1; descriptor.baseMipLevel = textureViewBaseMipLevel; descriptor.mipLevelCount = 1; wgpu::TextureView textureView = mTexture.CreateView(&descriptor); const char* fragmentShader = R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var texture0 : texture_2d; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { return textureSample(texture0, sampler0, texCoord); } )"; const int expected = GenerateTestPixelValue(textureViewBaseLayer, textureViewBaseMipLevel); Verify(textureView, fragmentShader, expected); } void Texture2DArrayViewTest(uint32_t textureArrayLayers, uint32_t textureMipLevels, uint32_t textureViewBaseLayer, uint32_t textureViewBaseMipLevel) { // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES. DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); ASSERT(textureViewBaseLayer < textureArrayLayers); ASSERT(textureViewBaseMipLevel < textureMipLevels); // We always set the layer count of the texture view to be 3 to match the fragment shader in // this test. constexpr uint32_t kTextureViewLayerCount = 3; ASSERT(textureArrayLayers >= textureViewBaseLayer + kTextureViewLayerCount); initTexture(textureArrayLayers, textureMipLevels); wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor; descriptor.dimension = wgpu::TextureViewDimension::e2DArray; descriptor.baseArrayLayer = textureViewBaseLayer; descriptor.arrayLayerCount = kTextureViewLayerCount; descriptor.baseMipLevel = textureViewBaseMipLevel; descriptor.mipLevelCount = 1; wgpu::TextureView textureView = mTexture.CreateView(&descriptor); const char* fragmentShader = R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var texture0 : texture_2d_array; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { return textureSample(texture0, sampler0, texCoord, 0) + textureSample(texture0, sampler0, texCoord, 1) + textureSample(texture0, sampler0, texCoord, 2); } )"; int expected = 0; for (int i = 0; i < static_cast(kTextureViewLayerCount); ++i) { expected += GenerateTestPixelValue(textureViewBaseLayer + i, textureViewBaseMipLevel); } Verify(textureView, fragmentShader, expected); } std::string CreateFragmentShaderForCubeMapFace(uint32_t layer, bool isCubeMapArray) { // Reference: https://en.wikipedia.org/wiki/Cube_mapping const std::array kCoordsToCubeMapFace = {{ " 1., tc, -sc", // Positive X "-1., tc, sc", // Negative X " sc, 1., -tc", // Positive Y " sc, -1., tc", // Negative Y " sc, tc, 1.", // Positive Z "-sc, tc, -1.", // Negative Z }}; const std::string textureType = isCubeMapArray ? "texture_cube_array" : "texture_cube"; const uint32_t cubeMapArrayIndex = layer / 6; const std::string coordToCubeMapFace = kCoordsToCubeMapFace[layer % 6]; std::ostringstream stream; stream << R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var texture0 : )" << textureType << R"(; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { var sc : f32 = 2.0 * texCoord.x - 1.0; var tc : f32 = 2.0 * texCoord.y - 1.0; return textureSample(texture0, sampler0, vec3()" << coordToCubeMapFace << ")"; if (isCubeMapArray) { stream << ", " << cubeMapArrayIndex; } stream << R"(); })"; return stream.str(); } void TextureCubeMapTest(uint32_t textureArrayLayers, uint32_t textureViewBaseLayer, uint32_t textureViewLayerCount, bool isCubeMapArray) { // TODO(crbug.com/dawn/600): In OpenGL ES, cube map textures cannot be treated as arrays // of 2D textures. Find a workaround. DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); constexpr uint32_t kMipLevels = 1u; initTexture(textureArrayLayers, kMipLevels); ASSERT_TRUE((textureViewLayerCount == 6) || (isCubeMapArray && textureViewLayerCount % 6 == 0)); wgpu::TextureViewDimension dimension = (isCubeMapArray) ? wgpu::TextureViewDimension::CubeArray : wgpu::TextureViewDimension::Cube; wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor; descriptor.dimension = dimension; descriptor.baseArrayLayer = textureViewBaseLayer; descriptor.arrayLayerCount = textureViewLayerCount; wgpu::TextureView cubeMapTextureView = mTexture.CreateView(&descriptor); // Check the data in the every face of the cube map (array) texture view. for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) { const std::string& fragmentShader = CreateFragmentShaderForCubeMapFace(layer, isCubeMapArray); int expected = GenerateTestPixelValue(textureViewBaseLayer + layer, 0); Verify(cubeMapTextureView, fragmentShader.c_str(), expected); } } wgpu::Sampler mSampler; wgpu::Texture mTexture; wgpu::TextureViewDescriptor mDefaultTextureViewDescriptor; wgpu::ShaderModule mVSModule; utils::BasicRenderPass mRenderPass; }; // Test drawing a rect with a 2D array texture. TEST_P(TextureViewSamplingTest, Default2DArrayTexture) { // TODO(cwallez@chromium.org) understand what the issue is DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); constexpr uint32_t kLayers = 3; constexpr uint32_t kMipLevels = 1; initTexture(kLayers, kMipLevels); wgpu::TextureViewDescriptor descriptor; descriptor.dimension = wgpu::TextureViewDimension::e2DArray; wgpu::TextureView textureView = mTexture.CreateView(&descriptor); const char* fragmentShader = R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var texture0 : texture_2d_array; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { return textureSample(texture0, sampler0, texCoord, 0) + textureSample(texture0, sampler0, texCoord, 1) + textureSample(texture0, sampler0, texCoord, 2); } )"; const int expected = GenerateTestPixelValue(0, 0) + GenerateTestPixelValue(1, 0) + GenerateTestPixelValue(2, 0); Verify(textureView, fragmentShader, expected); } // Test sampling from a 2D texture view created on a 2D array texture. TEST_P(TextureViewSamplingTest, Texture2DViewOn2DArrayTexture) { Texture2DViewTest(6, 1, 4, 0); } // Test sampling from a 2D array texture view created on a 2D array texture. TEST_P(TextureViewSamplingTest, Texture2DArrayViewOn2DArrayTexture) { DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); Texture2DArrayViewTest(6, 1, 2, 0); } // Test sampling from a 2D texture view created on a mipmap level of a 2D texture. TEST_P(TextureViewSamplingTest, Texture2DViewOnOneLevelOf2DTexture) { Texture2DViewTest(1, 6, 0, 4); } // Test sampling from a 2D texture view created on a mipmap level of a 2D array texture layer. TEST_P(TextureViewSamplingTest, Texture2DViewOnOneLevelOf2DArrayTexture) { Texture2DViewTest(6, 6, 3, 4); } // Test sampling from a 2D array texture view created on a mipmap level of a 2D array texture. TEST_P(TextureViewSamplingTest, Texture2DArrayViewOnOneLevelOf2DArrayTexture) { DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); Texture2DArrayViewTest(6, 6, 2, 4); } // Test sampling from a cube map texture view that covers a whole 2D array texture. TEST_P(TextureViewSamplingTest, TextureCubeMapOnWholeTexture) { constexpr uint32_t kTotalLayers = 6; TextureCubeMapTest(kTotalLayers, 0, kTotalLayers, false); } // Test sampling from a cube map texture view that covers a sub part of a 2D array texture. TEST_P(TextureViewSamplingTest, TextureCubeMapViewOnPartOfTexture) { TextureCubeMapTest(10, 2, 6, false); } // Test sampling from a cube map texture view that covers the last layer of a 2D array texture. TEST_P(TextureViewSamplingTest, TextureCubeMapViewCoveringLastLayer) { constexpr uint32_t kTotalLayers = 10; constexpr uint32_t kBaseLayer = 4; TextureCubeMapTest(kTotalLayers, kBaseLayer, kTotalLayers - kBaseLayer, false); } // Test sampling from a cube map texture array view that covers a whole 2D array texture. TEST_P(TextureViewSamplingTest, TextureCubeMapArrayOnWholeTexture) { constexpr uint32_t kTotalLayers = 12; TextureCubeMapTest(kTotalLayers, 0, kTotalLayers, true); } // Test sampling from a cube map texture array view that covers a sub part of a 2D array texture. TEST_P(TextureViewSamplingTest, TextureCubeMapArrayViewOnPartOfTexture) { // Test failing on the GPU FYI Mac Pro (AMD), see // https://bugs.chromium.org/p/dawn/issues/detail?id=58 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); TextureCubeMapTest(20, 3, 12, true); } // Test sampling from a cube map texture array view that covers the last layer of a 2D array // texture. TEST_P(TextureViewSamplingTest, TextureCubeMapArrayViewCoveringLastLayer) { // Test failing on the GPU FYI Mac Pro (AMD), see // https://bugs.chromium.org/p/dawn/issues/detail?id=58 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); constexpr uint32_t kTotalLayers = 20; constexpr uint32_t kBaseLayer = 8; TextureCubeMapTest(kTotalLayers, kBaseLayer, kTotalLayers - kBaseLayer, true); } // Test sampling from a cube map array texture view that only has a single cube map. TEST_P(TextureViewSamplingTest, TextureCubeMapArrayViewSingleCubeMap) { // Test failing on the GPU FYI Mac Pro (AMD), see // https://bugs.chromium.org/p/dawn/issues/detail?id=58 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); TextureCubeMapTest(20, 7, 6, true); } class TextureViewRenderingTest : public DawnTest { protected: void TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension dimension, uint32_t layerCount, uint32_t levelCount, uint32_t textureViewBaseLayer, uint32_t textureViewBaseLevel, uint32_t textureWidthLevel0, uint32_t textureHeightLevel0) { ASSERT(dimension == wgpu::TextureViewDimension::e2D || dimension == wgpu::TextureViewDimension::e2DArray); ASSERT_LT(textureViewBaseLayer, layerCount); ASSERT_LT(textureViewBaseLevel, levelCount); constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; wgpu::Texture texture = Create2DTexture(device, textureWidthLevel0, textureHeightLevel0, layerCount, levelCount, kUsage); wgpu::TextureViewDescriptor descriptor; descriptor.format = kDefaultFormat; descriptor.dimension = dimension; descriptor.baseArrayLayer = textureViewBaseLayer; descriptor.arrayLayerCount = 1; descriptor.baseMipLevel = textureViewBaseLevel; descriptor.mipLevelCount = 1; wgpu::TextureView textureView = texture.CreateView(&descriptor); wgpu::ShaderModule vsModule = CreateDefaultVertexShaderModule(device); // Clear textureView with Red(255, 0, 0, 255) and render Green(0, 255, 0, 255) into it utils::ComboRenderPassDescriptor renderPassInfo({textureView}); renderPassInfo.cColorAttachments[0].clearColor = {1.0f, 0.0f, 0.0f, 1.0f}; const char* oneColorFragmentShader = R"( [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { return vec4(0.0, 1.0, 0.0, 1.0); } )"; wgpu::ShaderModule oneColorFsModule = utils::CreateShaderModule(device, oneColorFragmentShader); utils::ComboRenderPipelineDescriptor pipelineDescriptor; pipelineDescriptor.vertex.module = vsModule; pipelineDescriptor.cFragment.module = oneColorFsModule; pipelineDescriptor.cTargets[0].format = kDefaultFormat; wgpu::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassInfo); pass.SetPipeline(oneColorPipeline); pass.Draw(6); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); // Check if the right pixels (Green) have been written into the right part of the texture. uint32_t textureViewWidth = std::max(1u, textureWidthLevel0 >> textureViewBaseLevel); uint32_t textureViewHeight = std::max(1u, textureHeightLevel0 >> textureViewBaseLevel); uint32_t bytesPerRow = Align(kBytesPerTexel * textureWidthLevel0, kTextureBytesPerRowAlignment); uint32_t expectedDataSize = bytesPerRow / kBytesPerTexel * (textureWidthLevel0 - 1) + textureHeightLevel0; constexpr RGBA8 kExpectedPixel(0, 255, 0, 255); std::vector expected(expectedDataSize, kExpectedPixel); EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, textureViewBaseLayer}, {textureViewWidth, textureViewHeight}, textureViewBaseLevel); } }; // Test rendering into a 2D texture view created on a mipmap level of a 2D texture. TEST_P(TextureViewRenderingTest, Texture2DViewOnALevelOf2DTextureAsColorAttachment) { constexpr uint32_t kLayers = 1; constexpr uint32_t kMipLevels = 4; constexpr uint32_t kBaseLayer = 0; // Rendering into the first level { constexpr uint32_t kBaseLevel = 0; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } // Rendering into the last level { constexpr uint32_t kBaseLevel = kMipLevels - 1; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } } // Test rendering into a 2D texture view created on a mipmap level of a rectangular 2D texture. TEST_P(TextureViewRenderingTest, Texture2DViewOnALevelOfRectangular2DTextureAsColorAttachment) { constexpr uint32_t kLayers = 1; constexpr uint32_t kMipLevels = 4; constexpr uint32_t kBaseLayer = 0; // Rendering into the first level { constexpr uint32_t kBaseLevel = 0; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << (kMipLevels - 2)); TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << (kMipLevels - 2), 1 << kMipLevels); } // Rendering into the last level { constexpr uint32_t kBaseLevel = kMipLevels - 1; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << (kMipLevels - 2)); TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << (kMipLevels - 2), 1 << kMipLevels); } } // Test rendering into a 2D texture view created on a layer of a 2D array texture. TEST_P(TextureViewRenderingTest, Texture2DViewOnALayerOf2DArrayTextureAsColorAttachment) { constexpr uint32_t kMipLevels = 1; constexpr uint32_t kBaseLevel = 0; constexpr uint32_t kLayers = 10; // Rendering into the first layer { constexpr uint32_t kBaseLayer = 0; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } // Rendering into the last layer { constexpr uint32_t kBaseLayer = kLayers - 1; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } } // Test rendering into a 1-layer 2D array texture view created on a mipmap level of a 2D texture. TEST_P(TextureViewRenderingTest, Texture2DArrayViewOnALevelOf2DTextureAsColorAttachment) { constexpr uint32_t kLayers = 1; constexpr uint32_t kMipLevels = 4; constexpr uint32_t kBaseLayer = 0; // Rendering into the first level { constexpr uint32_t kBaseLevel = 0; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } // Rendering into the last level { constexpr uint32_t kBaseLevel = kMipLevels - 1; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } } // Test rendering into a 1-layer 2D array texture view created on a layer of a 2D array texture. TEST_P(TextureViewRenderingTest, Texture2DArrayViewOnALayerOf2DArrayTextureAsColorAttachment) { constexpr uint32_t kMipLevels = 1; constexpr uint32_t kBaseLevel = 0; constexpr uint32_t kLayers = 10; // Rendering into the first layer { constexpr uint32_t kBaseLayer = 0; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } // Rendering into the last layer { constexpr uint32_t kBaseLayer = kLayers - 1; TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel, 1 << kMipLevels, 1 << kMipLevels); } } DAWN_INSTANTIATE_TEST(TextureViewSamplingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(TextureViewRenderingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); class TextureViewTest : public DawnTest {}; // This is a regression test for crbug.com/dawn/399 where creating a texture view with only copy // usage would cause the Vulkan validation layers to warn TEST_P(TextureViewTest, OnlyCopySrcDst) { wgpu::TextureDescriptor descriptor; descriptor.size = {4, 4, 1}; descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; descriptor.format = wgpu::TextureFormat::RGBA8Unorm; wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::TextureView view = texture.CreateView(); } DAWN_INSTANTIATE_TEST(TextureViewTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); class TextureView3DTest : public DawnTest {}; // Test that 3D textures and 3D texture views can be created successfully TEST_P(TextureView3DTest, BasicTest) { wgpu::Texture texture = Create3DTexture(device, {4, 4, 4}, 3, wgpu::TextureUsage::Sampled); wgpu::TextureView view = texture.CreateView(); } DAWN_INSTANTIATE_TEST(TextureView3DTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend());