struct strided_arr { @size(16) el : f32, } type Arr = array<strided_arr, 2u>; struct buf0 { x_GLF_uniform_float_values : Arr, } struct buf1 { zero : f32, } @group(0) @binding(0) var<uniform> x_6 : buf0; @group(0) @binding(1) var<uniform> x_9 : buf1; var<private> x_GLF_color : vec4<f32>; fn main_1() { var v0 : vec2<f32>; var v1 : vec4<f32>; var x_57 : vec4<f32>; let x_32 : f32 = x_6.x_GLF_uniform_float_values[0].el; v0 = vec2<f32>(x_32, x_32); let x_35 : f32 = v0.x; let x_36 : vec4<f32> = vec4<f32>(x_35, x_35, x_35, x_35); v1 = x_36; let x_38 : f32 = x_9.zero; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el; if (!((x_38 == x_40))) { let x_46 : f32 = x_9.zero; let x_48 : f32 = x_6.x_GLF_uniform_float_values[1].el; if ((x_46 == x_48)) { return; } let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_56 : vec2<f32> = (vec2<f32>(x_36.y, x_36.z) - vec2<f32>(x_53, x_53)); x_57 = vec4<f32>(x_36.x, x_56.x, x_56.y, x_36.w); v1 = x_57; } else { discard; } x_GLF_color = x_57; return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }