struct Inner { a : vec3; b : i32; c : vec3; d : u32; e : vec3; f : f32; g : mat2x3; h : mat3x2; i : [[stride(16)]] array, 4>; }; [[block]] struct S { arr : array; }; [[binding(0), group(0)]] var s : S; [[stage(compute), workgroup_size(1)]] fn main([[builtin(local_invocation_index)]] idx : u32) { s.arr[idx].a = vec3(); s.arr[idx].b = i32(); s.arr[idx].c = vec3(); s.arr[idx].d = u32(); s.arr[idx].e = vec3(); s.arr[idx].f = f32(); s.arr[idx].g = mat2x3(); s.arr[idx].h = mat3x2(); s.arr[idx].i = [[stride(16)]] array, 4>(); }