#include using namespace metal; template inline auto operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline auto operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } struct tint_array_wrapper { /* 0x0000 */ int4 arr[4]; }; struct Inner { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ int2 g; /* 0x0038 */ int2 h; /* 0x0040 */ float2x3 i; /* 0x0060 */ float3x2 j; /* 0x0078 */ int8_t tint_pad[8]; /* 0x0080 */ tint_array_wrapper k; }; struct tint_array_wrapper_1 { /* 0x0000 */ Inner arr[8]; }; struct S { /* 0x0000 */ tint_array_wrapper_1 arr; }; void tint_symbol_inner(constant S& s, uint idx) { int3 const a = s.arr.arr[idx].a; int const b = s.arr.arr[idx].b; uint3 const c = s.arr.arr[idx].c; uint const d = s.arr.arr[idx].d; float3 const e = s.arr.arr[idx].e; float const f = s.arr.arr[idx].f; int2 const g = s.arr.arr[idx].g; int2 const h = s.arr.arr[idx].h; float2x3 const i = s.arr.arr[idx].i; } kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], constant S& s [[buffer(0)]]) { tint_symbol_inner(s, idx); return; }