[[group(1), binding(0)]] var arg_0 : texture_2d<f32>; fn textureLoad_484344() { var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureLoad_484344(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureLoad_484344(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureLoad_484344(); }