RWByteAddressBuffer ssbo : register(u0, space0); float2x2 tint_symbol(RWByteAddressBuffer buffer, uint offset) { return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u)))); } void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x2 value) { buffer.Store2((offset + 0u), asuint(value[0u])); buffer.Store2((offset + 8u), asuint(value[1u])); } [numthreads(1, 1, 1)] void f() { const float2x2 v = tint_symbol(ssbo, 0u); tint_symbol_2(ssbo, 0u, v); return; }