#include using namespace metal; struct tint_symbol_1 { float4 value [[color(0)]]; }; void bar() { } float4 tint_symbol_inner() { float2 a = float2(); bar(); return float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f); } fragment tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }